It isn't possible to run local iOS tests on Windows.
This guide will discuss how to specify an iOS simulator when running tests locally on macOS.
Each iOS simulator that's configured on an Apple device will have a unique device identifier assigned to it. UITest will use this device identifier to start the intended iOS simulator.
A UITest must use the IApp.DeviceIdentifier
method to provide the device identifier:
This is one of the 20 best iOS emulators to run iOS apps on Mac and Windows. It runs on the ubiquitous Adobe Air Framework. For users that are familiar with Adobe Air Framework, you would know Adobe Air is quite remarkable. This emulator creates a virtual screen on the laptop, bearing a resemblance to the iPhone Screen. You may connect a real device to your Mac using a cable, or for iOS or tvOS apps, connect it over WiFi after you pair it with Xcode. For macOS apps, choose a scheme, then click the Run button in the toolbar. You can also run SwiftUI apps in the simulator or on a device using the controls in the preview.
Identifying Available Simulators
There are two ways to list the simulators and their device identifiers:
The first way to identify available simulators is to start up Terminal and type
xcrun instruments -s devices
. The following output will display a list of known devices:Xcode provides another way to obtain a list of devices and their device identifiers. Once Xcode is running, select Window > Devices and Simulators:
]
Xcode will present a window showing attached devices. Select Simulators
in the window to see installed simulators. When a simulator is selected the device identifier can be seen in the right-hand side of the window:
I created sample Titanium app. I can able to build and run it in Android Emulator.But when i try to run the same in Iphone Simulator im getting following error.
Note : In Mac I have xCode 3.1.4,3.2.4 and 4.2 installed.
Run Iphone Simulator On Mac Download
[INFO] One moment, building …
[INFO] Titanium SDK version: 1.8.1 (01/27/12 17:31 a24502a)
[INFO] iPhone Device family: universal
[INFO] iPhone SDK version: 5.0
[INFO] iPhone simulated device: iphone
[INFO] Performing full rebuild. This will take a little bit. Hold tight…
[INFO] Skipping JS compile, running from simulator
[ERROR] /Users/Admin/Documents/Titanium Studio Workspace/SampleTest/build/iphone/Classes/GDataXMLNode.h:39:9: fatal error: 'libxml/tree.h' file not found [2]
[ERROR]
[ERROR] Error: Traceback (most recent call last):
File '/Library/Application Support/Titanium/mobilesdk/osx/1.8.1/iphone/builder.py', line 1286, in main
execute_xcode('iphonesimulator%s' % link_version,['GCC_PREPROCESSOR_DEFINITIONS=LOGID__=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s %s %s' % (log_id,sdk_version,debugstr,kroll_coverage)],False)
File '/Library/Application Support/Titanium/mobilesdk/osx/1.8.1/iphone/builder.py', line 1192, in execute_xcode
output = run.run(args,False,False,o)
File '/Library/Application Support/Titanium/mobilesdk/osx/1.8.1/iphone/run.py', line 39, in run
sys.exit(rc)
May I know why this issue?
If its because of multiple xcode installed , Please let me know how to set default Xcode to be used by Titanium sdk.
Run Iphone Simulator On Mac Os
I dont want to install these xcode since we need all these xcode version for some other native development.
Iphone 11 Emulator
Thanks in Advance,
Saamy